Tag Archives: gamification

On SAGE Insight: Community-wide physical activity intervention significantly increases mental wellbeing

Poor mental health is a major cause of disease burden and is consistently associated with deprivation, low income, unemployment, poor education, poorer physical health and increased health-risk behaviour. Furthermore, early mental health problems in adolescence can have a lasting effect … Continue reading

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On SAGE Insight: Adaptation of Gaming Features for Motivating Learners

From Simulation & Gaming Many learning environments are quickly deserted by learners, even if they are efficient. Gamification of learning environments is a recent approach used to enhance learners’ motivation and participation.  In this article, authors are interested in gamification in order to address … Continue reading

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